![]() ![]() Plasterbrain’s Yume Freebie Collection - plasterbrain’s Yume Nikki Fangame Sound dump. (don’t worry, it's not all yume nikki in here! Keep reading!) Remember, if it’s Public Domain, it’s free to use & redistribute to your heart’s content.Īnd feel free to add on more resources to this post if you like. For an easy to look at graph, check here. 12 followers late, but it’s something! owo")Īll music here is free to use in your games or other projects without charge, either operating on a “Ok to use as long as you give me credit” basis, a Creative Commons License, or is already in the public domain (meaning there’s no copyright on it).įor more information on Creative Commons License works, check here. Incidentally, Yanfly forgot to port a certain handful of his scripts to MV plugins.(see, I DID do something for 200 followers. To those who feel vindicated at responding to a VX Ace query with a suggestion to get MV, very good, thank you so much, I would never have thought of that. Search engines had a limited pool of relevance, to nobody's surprise. Ruby somehow manages to be even more horrendous than JavaScript, and despite its rampant obscurity, it still got shoehorned into the RPG Maker series for at least three incarnations. If anyone's able to bug fix these scripts, kudos. However, it works with extra paramters such as HP Regen and whatnot. Poor commenting in the code fails to explain why this script breaks every other script it touches. This makes it about as useful as replicating Morrowind's or Oblivion's engine functions when you're remaking the games in Skyrim's engine.įor some unfathomable reason, this script only applies to parameters and special parameters, the most influential of which can be replicated by using buffs, and which leaves out extra parameters, which have the most functionality (such as, oh, a little thing called "poison"). This script actually doesn't do anything, because its functionality can be replicated in the VX Ace editor by applying traits to the limited scope this script covers-which doesn't cover skills. As it stands, I can't even tell if this script provides this functionality or not. ![]() If I could script, I wouldn't need someone else's script. It just marches into its trailer in a huff if it detects a script it has a grudge against. Incompatible with the better of the stackable state scripts available. Incompatible with the better of the stackable state scripts available.įor some reason, this script uses dummy weapons instead of states, and also breaks the notes in weapons if they aren't wrapped in angle brackets. This especially works because learning a passive skill from his JP system is sufficient. If you still require an example to work from somehow, pick a random assortment of a majority of Yanfly's scripts. It's essential that these scripts are compatible with other, unpredictable script lists, to abstain from potential monopolastic practices among strangers on the Internet and because alone they do not a game make. Now, what follows is a list of scripts which attempt to perform these functions, and why they don't fulfill the necessary criteria, most of which are due to incompatibility with other scripts. ![]() Technically, these figures might not be exact due to multiplying percentages by percentages, but at this time, I don't particularly care. For example, a poison status that reduces HP by 5% every turn would reduce HP by 10% at two stacks, and 15% at three stacks. ![]() Skills can be learned through gameplay and thus earned by the player.Ī stackable state is a state which multiplies its effects for each time it is applied to the same target. States are removed upon the "Death" state.Ģ. This is superior to applying a state in the following ways:ġ. RPG Maker VX Ace - Compatible Passive Skills and Stackable States ScriptsĪ passive skill is a skill that, when learned by a character, bestows a permanent state to that character. ![]()
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